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MTOA 515 - Mastering Environments

Welcome to the Mastering Environments series.
Part 1 will be a narrated speed up on how I created the environment using MASH.
Part 2 is about swapping out the proxy geometry with hi res geometry and assigning shaders.
Part 3 continues to assign and shader the instanced objects and eventually tweaking for the final render.

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MtoA 515 | Mastering Environments | Lookdev&Rendering | Part 3

MtoA 515 | Mastering Environments | Lookdev | Part 2

MtoA 515 | Mastering Environments | Setup | Part 1